Company / division: Android

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    App Annie Reports People Spend More Time in Apps, Use 10/Day, 30/Month (May 5, 2017)

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    PayPal Partners with Google around Android Pay (Apr 18, 2017)

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    Google Forced to Unbundle Services from Android and Open to Search Competitors in Russia (Apr 17, 2017)

    The EU is currently taking action against Google over what it sees as anticompetitive practices including bundling of its own services and blocking competing ones from being pre-installed in Android. As such, this Russian case takes on more importance than it might otherwise have, because it presents one possible outcome of the EU case, which is forcing Google to unbundle its own services from Android and allow competing search engines like Yandex to be pre-installed. That’s certainly a possibility in the EU case too, and would mirror the action taken years ago against Microsoft over browsers in Windows. If that were to happen, I’m skeptical many people (or OEMs) would choose alternative search engines on an Android phone, but it would potentially threaten Google’s Android business model, which is entirely about the apps and services it runs on the device (and the advertising they enable). For what it’s worth, as I wrote in this piece at the time the EU action was announced, I still think it’s misguided.

    via Bloomberg

    Google Launches Android Patent Licensing Alliance PAX with LG, Samsung, Others (Apr 3, 2017)

    Google has today announced a patent licensing alliance which is intended to provide cover to member companies using each other’s patents. The idea is that any member can use any other member’s patents without fear of being sued, something that’s actually been quite common between members of the broader ecosystem over the last few years. The alliance has only nine members to start with, about half of which are smaller smartphone brands, but the members do include Samsung, LG, and of course Google itself, as well as Foxconn. Those members alone apparently have 230,000 patents between them which will now be freely available to other members within the context of Android devices. This is a fascinating move, and it’s impressive that Google was able to get Samsung and LG in particular on board without also having some of the other big Android vendors. Of course, none of this will stop these companies from suing those outside the Android ecosystem (or this alliance), but it might help temper some of the animosity that has sometimes characterized competition between Android OEMs.

    via Google

    Android overtakes Windows as the internet’s most used operating system – TechCrunch (Apr 3, 2017)

    This is an interesting counterpart to last week’s item about revenue from Android apps surpassing revenue from iOS apps in 2017. That news had been a long time coming, because Android has long since been way out in front of iOS in terms of user numbers, but revenue for developers has lagged anyway. This week, the news from Statcounter, which measures online traffic, is that Android has surpassed Windows as the source of the greatest share of online traffic by operating system. That, too, is likely a lagging indicator for the number of people using Android versus the number of people using Windows, but for a different reason – much of online usage on mobile is in apps, whereas on a PC it’s almost all web-based, so PCs will always over-index on web usage relative to mobile devices. There’s a good chance that Android has hundreds of millions more users than Windows already.

    via TechCrunch

    App Annie: Android to top iOS in app store revenue this year – TechCrunch (Mar 29, 2017)

    This App Annie analysis is interesting for two reasons. Firstly, it’s one of the first times I’ve seen anyone attempt to quantify the whole Android app ecosystem including the third party app stores, which are a factor globally but particularly important in markets like China, where Google Play basically doesn’t exist. That provides a much better view of the whole ecosystem, but of course Google only benefits directly from the part it controls, which is Play. Secondly, though, the forecast that this ecosystem combined will surpass Apple’s app ecosystem by the end of the year is striking because the Android user base has been much larger than the iOS user base for years, and only now is the app ecosystem (on this more inclusive basis) starting to rival Apple’s. That, in turn, is a symptom of just how completely Apple has dominated the premium users within the smartphone market, those who are more likely to pay for content and apps. But all of this is also a great refutation of the idea that apps are somehow dying or about to be replaced with something else – the sheer growth numbers here are astonishing.

    via TechCrunch

    Google Provides an Update on Android Security (Mar 23, 2017)

    This is a year-in-review post from the Android security team, and it’s supposed to be reassuring on the state of Android security. However, there are several fairly worrisome data points in here worth pulling out. Google says 0.71 percent of all Android devices had a “potentially harmful app” installed at the end of 2016, so almost 1% of the roughly 1.5 billion Android devices in use, which amounts to almost 11 million actual devices, and that number has risen rather than fallen in the past year. Secondly, even though Google has been working with carriers and OEMs to push security updates to devices outside the very slow OS upgrade cycle, about half of devices in use at the end of 2016 had not received a platform security update in the previous year. Given how frequently Android exploits are discovered, that’s pretty worrying. On the plus side, Google has reduced installations of malware from the store by around 50% across several categories, which is obviously good news, but the fact that it acknowledges some of the apps installed from the official store still contain malware is a sign that it isn’t doing its verification job well enough.

    via Google

    Google releases Android O to developers, promising better battery life and notifications – The Verge (Mar 21, 2017)

    There’s an increasing dichotomy between the way the world’s two big mobile operating systems are run. On the one hand, you have Apple, which updates not just iOS but many of the apps that live in it once a year, announcing new versions in the summer at its developer conference and releasing them in the fall to consumers, with smaller updates through the year, and consumer adoption reaching a majority of the base within weeks. On the other, you have Google, which now announces new versions of the OS in a blog post, provides more detail at its developer event, and makes it available to OEMs in the fall, with consumer adoption typically taking a year to reach significant numbers and never reaching a majority of the base for any single version. However, individual apps are now mostly updated separately, making even full releases like the Android O version announced today relatively minor updates, focused on back-end developer features and a handful of consumer-facing features. That’s to some extent an inevitability when Google has so little ability to get new versions out to consumers quickly, but some have argued (with some merit) that Google’s approach actually pushes app-level features out more quickly and more regularly than Apple’s. The focus of this update for consumers is on notifications and battery life, with the former bringing Android’s power management more in line with iOS, while the latter could extend Android’s lead in an area where Apple has been making some mistakes recently. But by far the more interesting and important updates will be happening in individual app updates which will reach users much more quickly.

    via The Verge

    CIA Leak Reveals Gaps in Patchwork of Android Software – WSJ (Mar 11, 2017)

    The CIA leak taught us nothing new about the slow rate of Android adoption, but it did perhaps serve as a reminder of its consequences for security. Android adoption is notoriously slow, and it’s something I’ve written about quite bit (see here for my most recent deep dive into the numbers). It takes roughly two years on average for a new version of Android to reach 50% adoption among the base, and no version ever gets above about 40% adoption before a new version begins eating into its share. Compare that to iOS, which typically gets to about 70% adoption within a few months of release, and whose two most recent versions usually account for over 90% of the total base. In the past, this was very problematic, because it meant security vulnerabilities weren’t patched and users were left open to hacks and malware. However, more recently Google and its partners have separated some of the security patches from major OS updates and fast tracked these through a separate update process with the carriers. It’s not a universal solution, but it has helped mitigate some of the security impacts that result from slow OS updates. However, Android in general continues to be far more vulnerable to malware than iOS both because of the slow update issue and because of its overall architecture.

    via WSJ

    Mossberg: Android apps on Chrome OS arrive, disappoint – Recode (Feb 16, 2017)

    Google has officially released its Android-apps-on-Chrome beta and it’s getting fairly terrible reviews. While Google is legendary for attaching the beta label to things that feel like they’ve long outgrown it (see especially Gmail), in this case the label actually feels premature, since the experience on these new Chromebooks sounds much more like an alpha than a beta. The software is very buggy, and the implementation of Android apps on ChromeOS is if anything even worse than it long has been on Android tablets. Getting Android apps onto a laptop sounds really compelling – all the apps you’re used to on your phone, now on your PC! – but the reality for now sounds extremely disappointing. It’s hard to avoid the sense that this is a misstep by Google, which promised these launches a few months back but clearly isn’t ready to deliver on them yet. In fact, these devices appear to suffer from some of the same lack of readiness as the recent Android Wear 2.0 release, although that was supposedly a finished product. This is uncharacteristic for Google, and it’s a worrying sign that things are being rushed out of the door to meet deadlines rather than because they’re ready.

    via Recode

    99% of Mobile Malware Targets Androids Because of Open Store and Infrequent OS Updates – F-Secure (Feb 15, 2017)

    This data comes from the blog of F-Secure, a European cyber-security company which tracks malware. The key finding here shouldn’t be a surprise – Android sees 99% of malware activity on mobile, for three simple reasons: it has by far the largest share, its app stores are open and often weakly policed, and Android devices are often very slow to get OS updates and software patches, although it has been doing better on that last point recently. Interesting, there’s still far more malware being created for Windows PCs than Android, even though there are fewer of them, but the range of malware being created for Android is approaching that which targets PCs, even though the main focus is still trojans. All of this, of course, only serves to reinforce the narrative about Android being insecure.

    via F-Secure

    Snapchat is Struggling On Android — The Information (Feb 14, 2017)

    I’ve tweaked the headline here to reflect the content of the article: the point here that Snapchat doesn’t work as well on Android as on the iPhone, where it began and where most of its employees and many of its users are. This wasn’t an accident – Snap is open in its S-1 filing about the fact that it has prioritized iPhone until now, and that’s not an unusual strategy for developers pursuing the high end market. However, it works a lot better as a strategy for a news, video, photo filter, or other non-social app than it does for a social app – by definition, social apps need broad reach to create the kinds of network effects that make them successful. It’s not that Snapchat hasn’t had an Android app for a long time – it launched it in October 2012, when it still had a relatively tiny number of users – but that it’s rather neglected the Android app. It explicitly called out some bugs and underperformance as a reason for its lackluster user growth late last year in its IPO filing, but this Information piece argues that it’s not moving fast enough to improve the experience there. And yet it has to be good there if it’s to grow, especially outside the US and major European markets.

    via The Information

    There are too many ways to Google on Android – The Verge (Jan 30, 2017)

    I’ve tagged this post against three different narratives, because this little mini-review taps into several broad threads. Firstly, this is about Google and parent Alphabet’s tendency to allow lots of people to work on the same thing in different parts of the company in different ways, which results in a confusing user experience because there are many ways to do the same thing (see especially messaging). Secondly, there’s the fact that on Android Google’s own messy set of services is often duplicated (or worse) with competing services and apps from OEMs and/or carriers. And lastly there’s the fact that even on Google’s own hardware, the Pixel, which is supposed to represent the epitome of Android at its best, this confusion still reigns. I was half-tempted to tag this post against the Google is Ahead in AI narrative too, because though Google does fantastically well at the back-end AI piece, it often falls short on the user interfaces and experiences that present the functionality to the user. The point is, the situation described in this article is far from ideal, but it grows out of several cultural quirks at Google/Alphabet combined with several of the downsides of the approach Google has always taken with Android, and a solution doesn’t seem imminent.

    via The Verge

    Virulent Android malware returns, gets >2 million downloads on Google Play | Ars Technica (Jan 23, 2017)

    Malware continues to be one of those things that essentially only affects Android in the smartphone world – iOS is for all intents and purposes immune to it because of the strong review process that all apps go through and because apps are sandboxed within the OS. The biggest single downside of Android’s relative openness is this vulnerability to malware, and that’s especially worrisome when the malware is distributed through the official Google Play Store. The numbers here are small in the grand scheme of the Android installed base of well over a billion users, but if you’re one of those two million, that doesn’t matter.

    via Virulent Android malware returns, gets >2 million downloads on Google Play | Ars Technica

    Android Instant Apps starts initial live testing – Android Developers Blog (Jan 23, 2017)

    Google announced Instant Apps at I/O last year, and I wrote about them in the context of the overall evolution of apps in June here. This is one of many interesting experiments around how apps might evolve, and one that’s uniquely well-suited to Google’s natural bias towards the web and search. It previously tested app streaming back in 2015, and that is also live for some apps today – the two concepts are similar but slightly different. They’re both ways to use apps without downloading, but app streaming streams an image of the app running elsewhere, while Instant Apps downloads the app in the browser for temporary usage and then clears the content again once an interaction is complete. That’s a subtle difference, but both alternatives get at the same objective – making apps available without all the effort of a typical app install from within a search, ideal for a one-off use of an app, but obviously not a replacement for those apps used regularly.

    via Android Instant Apps starts initial live testing | Android Developers Blog

    Super Mario Run will be available on Android in March – The Verge (Jan 23, 2017)

    Super Mario Run was an iPhone exclusive when it first launched, and as such was featured in Apple’s Fall 2016 keynote. However, that exclusive won’t last forever, and it appears that the game will be coming to Android in March, despite the criticism of the business model and other features of the game. What’s not clear is whether the business model will be the same – while getting people to pay for iPhone games is hard, getting Android users to pay up is much harder still, so I wonder whether the additional investment will be worth it if Nintendo sticks with the $10 unlock model. More broadly, there will be additional games for both iOS and Android later this year, so Nintendo is clearly still committed to its smartphone game strategy. However, we still haven’t seen the symbolically important release by Nintendo of any of its highly popular original games for smartphones, something almost every observer seems to think it should do, but which it chooses for some reason to resist for now. It’s also worth noting that Super Mario Run (though not the next game) is another example of iOS first, Android later – a trend that continues to be one of the biggest hits against Google’s Play Store and Android in general.

    via Super Mario Run will be available on Android in March – The Verge

    Google’s New Stab at Boosting Android Brand in U.S. — The Information (Jan 17, 2017)

    Android One has always been an attempt by Google to try to squelch some of the uniqueness of various OEMs’ versions of Android, which is arguably inimical to their interests, given that such customizations are often the main way OEMs can differentiate when running the same underlying OS. I had assumed Google was slowly sunsetting the program given how little it’s talked about it recently, so it’s a bit of a surprise to see it now apparently coming to the US (the main focus so far has been emerging markets). Given the low price point, this can be seen as a combination of Nexus replacement and Google Pixel counterpart – a vanilla Android experience for low-end buyers, with the promise of regular quick updates to the OS. It’s also reminiscent of the strategy Motorola began to pursue towards the end of its time as a Google subsidiary. Of course, the big question is whether any smartphones coming out of this program will get carrier distribution – that makes or breaks phone launches in the US for the most part.

    via Google’s New Stab at Boosting Android Brand in U.S. — The Information

    HTC’s new flagship phone has AI and a second screen, but no headphone jack – The Verge (Jan 12, 2017)

    HTC is the Android smartphone manufacturer I keep expecting to be the first to when the shakeout starts, and it’s hard to avoid the sense that this shakeup is imminent. Its financials make grim reading – rapidly declining revenues and regular losses, with only a brief blip following the launch of the HTC Vive. HTC typifies what’s happened to the big-name Android vendors over recent years with the exception of Samsung – LG, Motorola, Sony, and others have experienced similar challenges. Each has its own attempt to turn things around, and with HTC it seems to be the combination of investment in VR and an expansion of its premium smartphone lineup along with some feature experimentation. We’ve already seen the modular approach come and to some extent go, but second screens seem to be a feature that’s sticking around a bit longer. None of what’s here makes me think it’ll help turn HTC’s fortunes around though.

    via HTC’s new flagship phone has AI and a second screen, but no headphone jack – The Verge

    LG Electronics, Moving Away From Modular Model, Plans New Smartphone – WSJ (Jan 4, 2017)

    I’ve been skeptical of the modular approach to smartphones taken by both LG and Motorola from the start – a smartphone that becomes what you want in different scenarios sounds great, until you realize it will cost lots more to get all the add-ons/mods. In practice, it’s a gimmick few will go for, and it seems LG now recognizes that its experiment didn’t pan out, and will go back to a more traditional approach. Kudos for trying something new, but being an Android OEM remains really tough.

    via LG Electronics, Moving Away From Modular Model, Plans New Smartphone – WSJ

    FCA and Google Collaborate on a Uconnect System Concept Powered by Android – Fiat Chrysler (Jan 2, 2017)

    This is an interesting side benefit of Google’s partnership with Fiat Chrysler around autonomous vehicles – FCA is now using Android N to power a new version of its Uconnect connected car technology in cars. FCA is on the official list of Apple CarPlay partners too, so even though there’s deep integration with certain Android apps here, this doesn’t mean iPhones will be second-class citizens in the car. But it does mean Google is now in cars in two distinct ways while Apple still seems to be honing its strategy behind closed doors.

    via FCA and Google Collaborate on a Uconnect System Concept Powered by Android – Fiat Chrysler