★ Oculus Announces $199 Standalone Headset, Other Hardware and Software News (Oct 11, 2017)
Facebook’s Oculus today held its fourth developer event, Oculus Connect, and the biggest announcements revolved around standalone headsets. First, Oculus will launch the Oculus Go, a mobile-grade standalone VR unit, at $199 early next year; secondly, the company has made significant progress on its Santa Cruz project, which will result in a standalone PC-grade headset at a later date. The Oculus Go is a pretty compelling new entrant in the market, a competitor of sorts to Samsung’s Oculus-based Gear VR but without requiring a compatible smartphone, and with some feature benefits too. It’s more expensive than Gear VR and Google’s Daydream View, but still fairly reasonably priced. Santa Cruz will offer inside-out tracking and six degrees of freedom, meaning that it will allow a full range of motion and room and object detection without requiring external sensors to be installed in a room as the HTC Vive does. There’s no detail on pricing or exact availability for that product, but it sounds like it’ll be at least late next year before that’s out. With both products, Oculus reduces its dependence on partners – Samsung in mobile and PC for the Rift – over the long term, which is likely to push them further into the arms of other VR platforms, including Daydream in the case of Samsung and Microsoft’s Windows-based Mixed Reality VR platform in the case of PC OEMs.
On that latter point, though, another big announcement Oculus made today was making permanent the temporary $399 summer price point for the Oculus Rift bundle including controllers, something that’s seemed increasingly inevitable as Oculus extended the price promotion. As I pointed out in this piece I wrote for Techpinions a while back, that price point and similar pricing moves from HTC and Sony are making the opportunity Microsoft originally targeted for its VR partners disappear. It’s going to be very tough to sell a basic PC VR headset against the Oculus Rift bundle at the same price point.
The other announcements made largely relate to different bundles and new software. Oculus is updating its platform for the Rift, introducing some new experiences including a virtual desktop environment along the same lines as Microsoft’s recent announcements – something I’m still not convinced most people want from VR – as well as more social and entertainment experiences. It’s also creating a business bundle for Oculus designed for companies that want to deploy Rift and Rift-based experiences, which will come with a premium tier of support over and above a set of hardware.
The big new goal Facebook and Oculus announced at today’s event is getting 1 billion people into VR, something that’s miles away from today’s numbers, which are likely closer to one hundredth of that number. Certainly, bringing the price points down is part of getting there, as is creating experiences beyond hardcore gaming, but it really doesn’t feel like there’s much there yet, which may be OK because Facebook doesn’t seem to have put a timeline on that goal, which therefore remains more aspirational than concrete.
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