U.S. iPhone users are spending more on apps – Axios (Feb 22, 2017)

Here’s the second item on apps from Axios today. Whereas the first was about Pokemon Go, this one is about App Store performance in general, and shows that average spending on the App Store continues to rise in the US. That spending is dominated by games, a long-standing trend, and the game spending is likely in turn dominated by in-app purchases. For now, this is great for Apple and its partners: IAP is growing, and that in turn is driving App Store and Services segment growth, something that’s critical to Apple’s growth narrative. However, I continue to find the IAP model troubling – it exhibits characteristics of addiction and relies on a very small number of players paying huge amounts per month. That works as a business model, but it feels predatory and I’d love to see game developers come up and popularize new ways to pay for games – so far, we’ve seen one or two companies do this successfully including UsTwo’s Monument Valley, but Nintendo’s attempt to find a different model with Super Mario Run has been disappointing from a revenue perspective. Still lots of work to be done here.

via Axios


The company, topic, and narrative tags below will take you to other posts with the same tags. The narrative link(s) will also take you to the narrative essay which provides additional context behind the post.

Vote for or share this post

Use the Like button below to vote for this post as one of the most important of the week. The posts voted most important are more likely to be included in the News Roundup podcast episode I do each week. Or use the sharing buttons to share a link to this post to social networks or other services.